Indie life

Ray Wenderlich‘s monthly newsletter has been my friend this week, especially his links on Indie Game Development and in particular this post from Mode 7, which¬†has a lot of advice and further links on topics from coding to finding people to help do art and animation, to business realities and marketing. The life of the Indie game developer is evidently not easy. Even a good-looking, critically acclaimed game that is featured on the App Store can still be a flop…

Now, was it sensible to spend the evening reading these things instead of developing my game (ummm – ok, I also need to prioritise among the games and non-games I have already started), befriending journalists who work for review sites, or working on my business plan?

Probably not.